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 Post subject: A Complete Fan-Created Expansion: Fires of Heaven
PostPosted: Sun Nov 07, 2004 1:57 pm 
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Hello everyone, I'd like to welcome one and all to try out my complete 315-card set Fires of Heaven. I've created a webpage complete with details, card listing, backstory, sample decks and even a Discussion Forum for feedback.

The site is http://www.misterorange.com/FOH/

Feedback is encouraged and welcomed. Thanks.

I'd also like to add here that I adore Magic Workstation but would LOVE (LOVE LOVE) to be able to do Sealed deck with my custom set. In order to use the images necessary to make it appear correctly I had to make a text spoiler much like a new MTG set (which, really, its meant to be), but of course the program crashes when creating a sealed deck listing.

I would forever be in the debt of the Programmers That Be (and whose pockets I put some cash in) if this could be solved. :)

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Twilight, the final set in the Fires of Heaven block has been released! Find it here: http://www.misterorange.com/FOH/


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PostPosted: Mon Nov 08, 2004 12:36 am 
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Where did you get your pictures?


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 Post subject:
PostPosted: Mon Nov 08, 2004 4:08 am 
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This seems like an excellent set, but I have the following disclaimer:

Magi-Soft does not endorse this set as it deliberately corrupts the main master base. Adding sets that do not appear in Magic Workstation official updates to the official master base is NOT recommended. The developers and the users cannot help those who have problems with the program or database due to the importation of this unofficial set. Use your own caution when adding things to your masterbase. 8)

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 Post subject:
PostPosted: Mon Nov 08, 2004 6:36 am 
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Great work, Great set.

I think you must write in cards also Illustrator copyright.


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 Post subject:
PostPosted: Mon Nov 08, 2004 8:51 am 
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Cool!

Among the tips I can give you, I feel like the Blink lands are way overpowered. There are some T1 decks that can abuse them: they could just use a lot of draw7 effects and play the lands they draw, and do that again. They are gonna win in that turn, so it does not matter if they would leave play at the end of turn. I would suggest to make the blink lands legendary, this would balance them.

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PostPosted: Mon Nov 08, 2004 8:57 am 
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Detonator wrote:
I think you must write in cards also Illustrator copyright.


That was the point I was getting at. :)


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PostPosted: Mon Nov 08, 2004 9:30 am 
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..very nice! keep up the good work!

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 Post subject:
PostPosted: Mon Nov 08, 2004 8:30 pm 
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Thanks for the kind words guys. I'd also like to add that DaDemon's warning is a little scary, but worry not, MWS works just fine for all existing sets and I've imported and removed this set around 20+ times and everything has worked perfectly! :)

If you ever get freaked out or worried, just reinstall the program and the mtg gamepack. It will reset everything back to normal. You can also simply delete the set through Tools - Analyze/Add/Remove Sets.

You can also Analyze Fires of Heaven just like you would any other set if you're curious about the amount of creatures/spells, etc :)

I have also updated the set to version 1.1 for word fixes along with a few balancing tweaks (you'll find it on the FOH download page. I'll add the illustrator copyrights if I can remember where I grabbed them. Basically I scoured the fantasy art sites and grabbed what I needed for the cards in question. In hindsight I wish I had been a bit more observant.

If anyone wants a game, feel free to contact me via AIM at misterorange2k4. I'm always up for one ;)

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Twilight, the final set in the Fires of Heaven block has been released! Find it here: http://www.misterorange.com/FOH/


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 Post subject:
PostPosted: Tue Nov 09, 2004 12:27 am 
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Who is the author of thoses cards pictures :
Gen'dai Sacred Ground
Granook Archers

Thanx !


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 Post subject:
PostPosted: Tue Nov 09, 2004 8:32 am 
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I've taken a look at your cards, and I have some tips if you want to hear them:

-coldstone barbarian is absolutely undercosted. Should cost 2R if not more, I suggest 1RR.

-dire decisions: just a text error. Not "they must choose one", but "that player must choose one"

-joondal negotiations: same as above: target opponent chooses a creature HE controls

-Land grant: a spell with this name already exists in magic. You should choose a new name

-Overgrowth is really powerful for its cost compared to naturalize. Making it a sorcery could maybe fix it, otherwise raise its casting cost.

-fa'an, joondai council: "and another creature", not "then another creature"

-Vampire lich: too much powerful! It's Phyrexian Negator with FLYING and an alternative way to avoid permanents' sacrifice. At least add some sort of upkeep... maybe "sacrifice a permanent you control"? Otherwise raise the casting cost at least a couple of mana.


Looking at the cards, I've found many of them having text which is not correct according to rules and the way Magic cards are worded. Just some examples

hoghead beast: "lose 1 life at the beginning of your upkeep" is incorrect. Should say "at the beginning of your upkeep you lose 1 life".

lightning burst: should just say "destroy target artifact and deal 2 damage to target creature".

Scale Shared: should have the two lines swapped, otherwise it does not work as intended.

Mirror mox: worded really really bad. Try something like: "You play with the top card of your library revealed. T: Add one mana of any of the top card of your library's colors to your mana pool." (note that in this way lands and artifacts won't generate mana at all)

Shifting sea: should just say something like "when shifting sea comes into play, it becomes the copy of target land".

Tressan Arbiter: should say "if target creature you control WOULD deal...".

Zombie sparks: should say "put a 1/1 black zombie creature token under your control" (you should not use a word like "created").


There are a lot more of them. Try reading all of them again, you'll find some.

And on a final not, the whole blink ability should be worded a bit better: as it is now, it says: "you may play this spell for no cost if you control an amount of lands equal of greater than its converted mana cost", but it works differently for creatures (which are also removed from the game at the end of turn), instant/sorcery (which are removed from the game when they resolve), and lands (which are removed from the game at the end of turn, AND they do not count for the 1 land each turn limit). It is not much elegant, it should work in the same way for all card types. You should try to make it more simple, maybe cutting it a bit (for example: does it really need to apply to instants/sorceries? The "blink" idea does not sound good with something which exists just for a while already).

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 Post subject:
PostPosted: Wed Nov 10, 2004 8:35 am 
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Thanks for your time Mal. The set is now updated to version 1.2, and many updates are included.

First of all, the Knights cycle all have color-based abilities. White has first strike, Red has haste, Green is a 2/2 (all others are 2/1), Black has fear, Blue has flying.

Several cards have been recosted and evaluated, including Coldstone Barbarian (which was insane at 1R and is now 1RR).

Land Grant is now Patrimony. Nice catch.

Fa'an is worded specifically that way because I want Fa'an to go on the library FIRST, THEN the next creature. This is a balancing issue.

Vampire Lich no longer has flying and is 2BB.

Overgrowth is now a Sorcery.

A LOT of cards have been reworded and worked over. I'm slowly wearing them all down and I believe its just a handful at this point. I've literally reworded at least 50+ cards at this point, including all those you mention.

I also agree that Blink is a tough mechanic to word correctly. I haven't come up with a better way, as the expansions of the set will have Recursion + Blink (which I think will be very fun/cool), and if you have any ideas I'd like to hear em. As for Instants and Sorceries having Blink, well, I just like the fact that you can play a spell for free at any time, it's a very surprising move and adds a lot of skill to correctly playing situations.

If anyone has any opinions or thoughts, they're always welcome. You can reach me on AIM at misterorange2k4, on MSN at pumpkinland2000@hotmail.com, or on ICQ at 6914567 if you'd like a game!

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Twilight, the final set in the Fires of Heaven block has been released! Find it here: http://www.misterorange.com/FOH/


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 Post subject:
PostPosted: Wed Nov 10, 2004 9:45 am 
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I think having free instants and sorceries at any time is broken... it doesnt matter if they're RFGed, cause not many ppl play sorceries from their graveyard (unless theyve got flashback :))

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PostPosted: Wed Nov 10, 2004 9:50 am 
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brainwad wrote:
I think having free instants and sorceries at any time is broken... it doesnt matter if they're RFGed, cause not many ppl play sorceries from their graveyard (unless theyve got flashback :))


I agree that they can be broken, but I have very few of these cards (ie, Instants with Blink), and ALL of them are very much overcosted (ie, 1RR for a Shock that normally just costs R). Terran Rage is a Kodama's Might that costs 2G.

Many have land-based Blink (so the restriction is even further) and I would suggest playing with them before calling them broken. They're excellent fun :)

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PostPosted: Wed Nov 10, 2004 11:40 am 
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misterorange wrote:
ALL of them are very much overcosted (ie, 1RR for a Shock that normally just costs R).


True, but you never actually pay that cost, so it doesn't really have much effect.


Wallsy.

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PostPosted: Wed Nov 10, 2004 11:43 am 
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But the effect is exactly that: You have to have those requirements before it becomes a factor.

Its similar to Affinity that way, but different in that the creatures only get one turn, and can be played as instants. I know how broken the affinity instants and sorceries are (Thoughtcast, anyone?), so that's what I had in mind. Also, as far as I know, there are no blink Instants (there are no Blink Sorceries) that are not land-based. So if you don't have 3 forests you can't get a free +2/+2 pump. If you don't have 3 mountains, you don't get a free Shock.

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