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 Post subject: DUEL MASTERS TCG by Wizards
PostPosted: Tue Nov 18, 2008 5:28 pm 
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* I still prefer MTG cause of the strategy, but this is a nice introduction into MTG, because making that your personal game.
If you understand MTG, this game is an easy transition.
P.S. http://www.kaijudoportal.com/online/
Here's a site that carries it online already, but would be nice to make a MWS version.

http://www.wizards.com/duelmasters/htmldemo.asp
Anyone want to help me make a Duel Master Database?
- 40 cards minimum, since all your cards count as mana.
- 5 Shield cards face-down like morph to not be used until attacked.
- each Draw 5 at the beginning.


ImageImageImageImage

Some Rules :
Setup
# Shuffle deck. Top 5 cards from your deck, become shields placed face-down. ( like Morph )
# Decide who goes first.

1. How to Win

Attack with your creatures to break his 5 shields, if unblocked.
Attack once more to win!

2. Turn Order

Don't do anything during this step of your turn if you don't have any "tapped" creatures in the battle zone or tapped cards in your mana zone.

Tapped cards become untapped to use again.

3. Draw a card. ( none when playing first )
** As soon as you draw the last card of your deck, you lose.

4. Put 1 card into your Mana Zone.
You can put only 1 card (of any type) into your mana zone upside down with it's number. * no limit.

5. Summon creatures and cast spells.
a) Spell ( cost- upper left corner ) tap the mana.
* Keep your graveyard face up next to your deck.

b) creatures ( cost - upper left corner ) - placed in Battle zone.
Choose a creature from your hand. The cost for a creature is in the If you can't pay the cost, you can't summon the creature. * no limit

* Creatures can't attack when summoned ( sickness )

c) Evolution Creature ( correct race in battle zone )
Put it on top of the creature it "evolves" from.
* can attack when summoned. * no limit
* both die when defeated.

5. Attack * as many as u want
Creatures in the battle zone.
* It can attack your opponent or one of his tapped creatures in the battle zone. * Tap a creature to attack with and what.

6. Attacking your opponent ( isn't blocked, a shield "breaks" )
* Your opponent then picks up that shield and puts it into his hand.
* no shields left, attacks once more to win.
* "double breaker." break more than one shield.

7. Attacking a tapped creature ( they battle only, if not blocked )

Power ( lower left ). Defeated goes into grave, or both with the same.their owners' graveyards.
Some have "+" after their power.

8. Attack effects
* your opponent can choose blockers.

9. Blocking an attack ( opponent )
* Only creatures with the "blocker" ability can get in the way to stop creatures from attacking from what they were intending.
* block only if it's untapped & battle.

10. End your turn.
Tell your opponent you're done. Now it's your opponent's turn! Continue taking turns until one of you wins.


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 Post subject: Re: DUEL MASTERS TCG by Wizards
PostPosted: Fri Oct 02, 2009 4:23 am 
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Joined: Fri Oct 02, 2009 4:00 am
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Is this game still being published?
I played it about 3 or 4 years ago.

I like it, except the art was too 'kiddie' like for me.

The concept is good though. Can't get mana screwed.

I have no idea how to make a database, but if someone created it, I would play.


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 Post subject: Re: DUEL MASTERS TCG by Wizards
PostPosted: Sat Oct 03, 2009 11:15 am 
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Joined: Fri Nov 12, 2004 11:52 pm
Posts: 32
Location: New York, U.S.A.
Kromatt,

It may be months away from now, but I will tell you for certainty that there will soon be a way to create most any TCG/CCG. So, just keep an eye out for any of my future posts in the months to come.


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 Post subject: Re: DUEL MASTERS TCG by Wizards
PostPosted: Sat Oct 03, 2009 6:13 pm 
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Joined: Fri Jul 18, 2003 6:26 am
Posts: 108
ACEofSPADEs wrote:
Kromatt,

It may be months away from now, but I will tell you for certainty that there will soon be a way to create most any TCG/CCG. So, just keep an eye out for any of my future posts in the months to come.


??? That sounds intriguing. Looking forward to it.

_________________
Legion Magic @ kenaustin's korner


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 Post subject: Re: DUEL MASTERS TCG by Wizards
PostPosted: Sat Oct 10, 2009 5:16 pm 
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Joined: Fri Oct 09, 2009 1:28 am
Posts: 3
I used to mess around with this game a bit. Personally I find the images quite cool and not too kiddy, but after looking at the card database and the names of some of the stuff, it just makes me laugh.

Set Names:

Evo Crushinators of Doom
Rampage of the Super Warriors
Shadowclash of Blinding Night
Survivors of the Megapocolypse
Stomp-a-Trons of Invincible Wrath
Thundercharge of Ultra Destruction
Epic Dragons of Hyperchaos
Fatal Brood of Infinite Ruin
Shockwaves of the Shattered Rainbow
Blastplosion of Gigantic Rage

They even have creatures named things like Ballom, Master of Death and Überdragon Bajula. I'm not sure if the creators were trying for a more "childish" approach, but I personally find it hard to take Überdragon from Hyperchaos seriously.


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 Post subject: Re: DUEL MASTERS TCG by Wizards
PostPosted: Sat Mar 27, 2010 4:41 pm 
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Joined: Fri Oct 03, 2008 1:59 pm
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I'm back, been quite busy with school and work, and decided to work on Yu-Gi-Oh instead (more popular), using Magic Set Editor

transferring the sets into Magic Workstation, and who knows I might go back to the Duel Masters TCG, but it is hard to work on

these sets on your own, that's lots of dedication and time, which is hard to find nowadays, since I'm in my late 20s.


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