Planeswlk wrote:
You can create your program, when its better than this HTML collection, then you can take over the statement for everyone to use *your* stuff as the latest.
I'm thinking I may just release an HTML file instead. I think the fact that the macro program required to run my macros is shareware would turn a lot of people away from using it. It would be a great deal of work and probably only serve a very small handful of people.
Planeswlk wrote:
Yes all the MWS formatting is gone. I really dont care, it honestly doesnt matter.. its nitpicking stuff. Trying to fix it would take a completely different way of exporting data from MWS; why MWS removes it all IDK.
I don't agree with this statement at all. If your not going to bother getting the symbols to appear properly why even copy over the entire ability text? Why not just simplify the abilities and type them in manually? I don't think cutting corners, in any form or fashion, is desirable when it comes to Momir.
Planeswlk wrote:
The text is small.. by default from my style code. Sorry, I knew about this as a possible issue and forgot to mention that in the readme. Its not MWS related, its knowing-how-browsers-work related.
I am more than aware of how to adjust my browser text size. Having to adjust it each and every time I open the list for use in Momir is annoying though and as it stands, playing Momir is already a very tedious and often annoying process. Not to mention that when you increase the text size, it increases the size of the text ALL over the page, resulting in the top frame having a scroll bar and once again making the process more tedious than it needs to be.
Rather than work on tokens I believe I will work on my own version of the HTML file. Once mine is complete we'll size both of them up and take it from there, as far as which one should officially support Momir. I'm not saying I can do a better job than what you have created, as I have not tried, but I would like to take a crack at it

.