I can't believe I never tested my token theory. Sure enough when I created serveral thousand identical tokens this morning, for testing purposes, the MWS process had to be killed. Whenever I tried to create a token or exit the token creation window MWS would return the error "Error creating MWS token data" or something to that extent.
So at this point what I have to create as a search engine. The easiest way to do this will be to create a single HTML file for each monster. The monsters will be separated into different folders based on their CC. The first part of the search engine, where you specify how many CC of a monster you'll be looking for, will merely tell the engine what folder it will be searching in.
The second part of the search engine, where you specify the monster number, will obviously pull out file X as it is listed in alphabetical order within the directory.
The html file's contents will be loaded into a frame on the same page the search engine exists on. It will contain the create name, p/t, color, and ability text. The person will then have to manually copy the ability text, switch over to MWSPlay, and manually create their token.
While this is still very time consuming it is somewhat faster than the current method. God what I would give for somebody to make a port. The author could just have all the tokens in a predefined file. You rolled, it referenced this file, and created the token for you *sigh*
I don't know. The more I think about the HTML file I think of how long it will take to create and just how little time it will actually be saving. I don't know, what do you think Planeswlk. Is the file really going to save that much time? Is it worth spending a couple weeks creating?